Apr 22, 2006, 06:08 PM // 18:08
|
#1
|
über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
|
mixed machinegun spike
this my first attempt at a caster spike build, so please bear with me.
http://gwshack.us/3c8e4
the spike chain is obsidian flame-->lightning strike. because of exhaustion issues, the next spike will be alot slower: stone daggers-->stone daggers-->lightning strike. this build can spike with only 4 spikers, which allows it to split. however, the split is limited to a flagrunner and defensive role.
the exhaustion issue can be countered by bringing glyph of energy and earth attunement instead of elemental attunement and windborne speed. that will allow the primary spike chain to be used more often. however, that will cut down on the mobility of the build, and introduce some new energy issues.
the wards are there to try to slow the battle down as much as possible, and to hold important ground. the two wards on the split spiker allows the split group to defend the base for longer periods. there are hopefully enough defensive spells and warrior hate to lessen the opponent pressure ability.
this build is by no means easy to play; but it should be effective enough if played well.
|
|
|
Apr 23, 2006, 08:14 AM // 08:14
|
#2
|
Academy Page
Join Date: Aug 2005
Guild: The Sith Caboose [Scab]
Profession: Mo/A
|
prot spirit
|
|
|
Apr 23, 2006, 08:22 AM // 08:22
|
#3
|
Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
|
Spamming Stone Daggers and Lightning Strike is not a spike, nor is it an effective way to kill people.
|
|
|
Apr 23, 2006, 01:39 PM // 13:39
|
#4
|
Lion's Arch Merchant
Join Date: Sep 2005
Location: Oxford - England
Profession: R/
|
not quite sure why you need 3 foes wards
your spike is not really going to be that effective
your attribs are too widly spread - i would suggest a more balenced ele spike
two air eles with orb charge flash windbourne etc
three earths with glyph of energy obsid stoning wards etc...
|
|
|
Apr 23, 2006, 02:58 PM // 14:58
|
#5
|
über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
|
3 wards to cover more ground. i'm not just gonna drop them randomly: they'll be used in formation for maximum effect.
the main spike is obsidian flame-->lightning strike. in total, that's over 600 damage over just over a second delay between the obsidian flame damage and lightning strike damage, which should drop someone unless the opponent's monks have reflexes worthy of Soul Wedding.
the stone daggers spamming is merely a decoy. i'm sure you have the imagination as to how it works.
protective spirit is on the first monk. i have no idea why you mentioned it.
|
|
|
Apr 23, 2006, 03:05 PM // 15:05
|
#6
|
Krytan Explorer
|
Anet invented something like "aftercast" -> there will be a 2 secs delay between the moment that obsidian hit and the moment that lightning strike hit...
That isn't that bad in general (it's the same of a bloodspike build), but everyone with enough reflexes will stop it (like alesia).
anyway: I completely agree with blow up doll...
|
|
|
Apr 23, 2006, 04:02 PM // 16:02
|
#7
|
Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
|
Quote:
Originally Posted by suiraCLAW
Anet invented something like "aftercast" -> there will be a 2 secs delay between the moment that obsidian hit and the moment that lightning strike hit...
|
Less than 2s, they are mesmers and have fast cast. However it will still be a massive gap to slide a RoF or infuse health into. You really don't need that fantastic reflexes to beat that. I'm nowhere near a top level monk and I'll beat that spike 9/10.
In all probability you have enough in the obsidian spike to take down a target (providing they don't have buffs, or PvE characters), but don't rely on that follow up to kill anyone.
Exhaustion is going to murder this build. You can't kill anything without obsidian and you can only use obsidian every 30s. If you swap in GoE then blinding flash is going to murder you for energy.
The aegis is going to really really hurt your boon prots energy. Also divine favour should be maxed on boon prots, not protection. I'd suggest dropping aegis, putting in inspired hex, and dropping prot spirit and putting in contemplation.
Last edited by dgb; Apr 23, 2006 at 04:10 PM // 16:10..
|
|
|
Apr 23, 2006, 04:20 PM // 16:20
|
#8
|
Re:tired
Join Date: Nov 2005
Profession: W/
|
Run Glyph of Energy instead of Elemental attunement. Make them Elementalist primary with 16 in Earth. Take out Windbone Speed for Drain Enchantment.
Don't run Aegis on a Boon Prot when you already have 3 Ward Against Melee's.
|
|
|
Apr 23, 2006, 07:21 PM // 19:21
|
#9
|
Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
|
I really don't think your boon word monk is going to have time for Energy Tap. I'd bring Drain Enchantment, Inspired Hex for energy management, and maybe a Signet of Devotion.
|
|
|
Apr 23, 2006, 09:48 PM // 21:48
|
#10
|
Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
|
your monk backline is fairly bad. booned word/infuse = hard on energy, and overheals will be very common. you'll need power drain and not energy tap if you even wanted to run that monk. aegis also is going to be too energy intensive on the boon prot.
plus, the attributes on your monks are really borked. 14, 12, 10 isn't a good attribute allocation for those characters. the word monk needs a better self heal and preferably would like to have mend ailment over mend condition for the self condition removal. you should also try to take out aegis for cop so that your boon prot can use mend condition instead of mend ailment.
just a couple notes, but you need to work on the monk backlines a lot.
|
|
|
Apr 24, 2006, 05:02 AM // 05:02
|
#11
|
Lion's Arch Merchant
|
On the monk backline - you also don't need guardian or aegis when you have 3 ward vs. melee's and 3 blinding flashes. Most of the time you don't really need aegis, let alone when you have that much blinding and warding.
|
|
|
Apr 24, 2006, 05:21 AM // 05:21
|
#12
|
Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
|
Since this IS a split build, can you tell us how your going to split this team?
If your going to split the top 4 and the bottom 4...your going down.
|
|
|
Apr 24, 2006, 06:33 AM // 06:33
|
#13
|
Forge Runner
|
Well, the only possible way this can work is if you can constantly attack 5 different targets while being lethal and unhex/interruptable. That's your machine gun part.
Your rifle part is just like any other spike.
the aftercast delay is .75 sec, this delay is not a cast time.
|
|
|
Apr 24, 2006, 01:33 PM // 13:33
|
#14
|
über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
|
the split is indicated on the website.
anyways, what kind of stats should i use on the monks?
with fast casting, lightning strike is just over .6 seconds per cast. so: .75 + .6 = 1.35 seconds. plenty fast enough to drop someone, assuming obsidian flame doesn't kill the target right off the bat.
Last edited by moriz; Apr 24, 2006 at 01:38 PM // 13:38..
|
|
|
Apr 24, 2006, 01:41 PM // 13:41
|
#15
|
Re:tired
Join Date: Nov 2005
Profession: W/
|
Quote:
Originally Posted by moriz
the split is indicated on the website.
anyways, what kind of stats should i use on the monks?
with fast casting, lightning strike is just over .6 seconds per cast. so: .75 + .6 = 1.35 seconds. plenty fast enough to drop someone, assuming obsidian flame doesn't kill the target right off the bat.
|
If you are implying that 1.35 is short enough that the target wont get infused, you would be wrong. This is why I advised going Ele primary with 16 earth, aim to kill with the Obsidian Flame.
5 x 16 specced Obs Flame = 590 Damage.
Character with no superior and +60 hp weapon set = 590 health.
|
|
|
Apr 24, 2006, 10:16 PM // 22:16
|
#16
|
über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
|
problem with the ele primary is that obsidian flame will go back to being a 2 second cast spell, which can be rather painful if someone uses cry of frustration.
if i try to fix any of the inherent problems with the build, it will turn into the fastcasting air spike.
seems like everything i'm coming up with lately is turning into something that's already done before. looks like this aspect of the game is already saturated.
|
|
|
Apr 24, 2006, 10:25 PM // 22:25
|
#17
|
Forge Runner
|
I have been out of the GvGs for past couple months (tombs ftw) but I'm guessing 5 windbornes and boon/infuse is all the rage now?
|
|
|
Apr 24, 2006, 10:29 PM // 22:29
|
#18
|
über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
|
it's not. however, if the guys of EvIL gets drunk enough, they might decide to give this a whirl. soon, everyone will be running it
|
|
|
Apr 24, 2006, 11:08 PM // 23:08
|
#19
|
Lion's Arch Merchant
|
Quote:
Originally Posted by moriz
problem with the ele primary is that obsidian flame will go back to being a 2 second cast spell, which can be rather painful if someone uses cry of frustration.
|
A decent mesmer will hit the cry of frustration whether it is a 2 second cast or a 1.2 second cast.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:39 PM // 23:39.
|