Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Apr 22, 2006, 06:08 PM // 18:08   #1
über těk-nĭsh'ən
 
moriz's Avatar
 
Join Date: Jan 2006
Location: Canada
Profession: R/
Advertisement

Disable Ads
Default mixed machinegun spike

this my first attempt at a caster spike build, so please bear with me.

http://gwshack.us/3c8e4

the spike chain is obsidian flame-->lightning strike. because of exhaustion issues, the next spike will be alot slower: stone daggers-->stone daggers-->lightning strike. this build can spike with only 4 spikers, which allows it to split. however, the split is limited to a flagrunner and defensive role.

the exhaustion issue can be countered by bringing glyph of energy and earth attunement instead of elemental attunement and windborne speed. that will allow the primary spike chain to be used more often. however, that will cut down on the mobility of the build, and introduce some new energy issues.

the wards are there to try to slow the battle down as much as possible, and to hold important ground. the two wards on the split spiker allows the split group to defend the base for longer periods. there are hopefully enough defensive spells and warrior hate to lessen the opponent pressure ability.

this build is by no means easy to play; but it should be effective enough if played well.
moriz is offline   Reply With Quote
Old Apr 23, 2006, 08:14 AM // 08:14   #2
Academy Page
 
Join Date: Aug 2005
Guild: The Sith Caboose [Scab]
Profession: Mo/A
Default

prot spirit
stokey is offline   Reply With Quote
Old Apr 23, 2006, 08:22 AM // 08:22   #3
Wilds Pathfinder
 
Join Date: May 2005
Guild: The Black Dye Cartel
Default

Spamming Stone Daggers and Lightning Strike is not a spike, nor is it an effective way to kill people.
Dzan is offline   Reply With Quote
Old Apr 23, 2006, 01:39 PM // 13:39   #4
Lion's Arch Merchant
 
Blow Up Doll's Avatar
 
Join Date: Sep 2005
Location: Oxford - England
Profession: R/
Default

not quite sure why you need 3 foes wards
your spike is not really going to be that effective
your attribs are too widly spread - i would suggest a more balenced ele spike
two air eles with orb charge flash windbourne etc
three earths with glyph of energy obsid stoning wards etc...
Blow Up Doll is offline   Reply With Quote
Old Apr 23, 2006, 02:58 PM // 14:58   #5
über těk-nĭsh'ən
 
moriz's Avatar
 
Join Date: Jan 2006
Location: Canada
Profession: R/
Default

3 wards to cover more ground. i'm not just gonna drop them randomly: they'll be used in formation for maximum effect.

the main spike is obsidian flame-->lightning strike. in total, that's over 600 damage over just over a second delay between the obsidian flame damage and lightning strike damage, which should drop someone unless the opponent's monks have reflexes worthy of Soul Wedding.

the stone daggers spamming is merely a decoy. i'm sure you have the imagination as to how it works.

protective spirit is on the first monk. i have no idea why you mentioned it.
moriz is offline   Reply With Quote
Old Apr 23, 2006, 03:05 PM // 15:05   #6
Krytan Explorer
 
Join Date: Feb 2006
Default

Anet invented something like "aftercast" -> there will be a 2 secs delay between the moment that obsidian hit and the moment that lightning strike hit...

That isn't that bad in general (it's the same of a bloodspike build), but everyone with enough reflexes will stop it (like alesia).

anyway: I completely agree with blow up doll...
suiraCLAW is offline   Reply With Quote
Old Apr 23, 2006, 04:02 PM // 16:02   #7
dgb
Jungle Guide
 
Join Date: Sep 2005
Profession: Mo/Me
Default

Quote:
Originally Posted by suiraCLAW
Anet invented something like "aftercast" -> there will be a 2 secs delay between the moment that obsidian hit and the moment that lightning strike hit...
Less than 2s, they are mesmers and have fast cast. However it will still be a massive gap to slide a RoF or infuse health into. You really don't need that fantastic reflexes to beat that. I'm nowhere near a top level monk and I'll beat that spike 9/10.

In all probability you have enough in the obsidian spike to take down a target (providing they don't have buffs, or PvE characters), but don't rely on that follow up to kill anyone.

Exhaustion is going to murder this build. You can't kill anything without obsidian and you can only use obsidian every 30s. If you swap in GoE then blinding flash is going to murder you for energy.

The aegis is going to really really hurt your boon prots energy. Also divine favour should be maxed on boon prots, not protection. I'd suggest dropping aegis, putting in inspired hex, and dropping prot spirit and putting in contemplation.

Last edited by dgb; Apr 23, 2006 at 04:10 PM // 16:10..
dgb is offline   Reply With Quote
Old Apr 23, 2006, 04:20 PM // 16:20   #8
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Default

Run Glyph of Energy instead of Elemental attunement. Make them Elementalist primary with 16 in Earth. Take out Windbone Speed for Drain Enchantment.

Don't run Aegis on a Boon Prot when you already have 3 Ward Against Melee's.
JR is offline   Reply With Quote
Old Apr 23, 2006, 07:21 PM // 19:21   #9
Wilds Pathfinder
 
Vindexus's Avatar
 
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
Default

I really don't think your boon word monk is going to have time for Energy Tap. I'd bring Drain Enchantment, Inspired Hex for energy management, and maybe a Signet of Devotion.
Vindexus is offline   Reply With Quote
Old Apr 23, 2006, 09:48 PM // 21:48   #10
Jungle Guide
 
wheel's Avatar
 
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
Default

your monk backline is fairly bad. booned word/infuse = hard on energy, and overheals will be very common. you'll need power drain and not energy tap if you even wanted to run that monk. aegis also is going to be too energy intensive on the boon prot.

plus, the attributes on your monks are really borked. 14, 12, 10 isn't a good attribute allocation for those characters. the word monk needs a better self heal and preferably would like to have mend ailment over mend condition for the self condition removal. you should also try to take out aegis for cop so that your boon prot can use mend condition instead of mend ailment.

just a couple notes, but you need to work on the monk backlines a lot.
wheel is offline   Reply With Quote
Old Apr 24, 2006, 05:02 AM // 05:02   #11
Lion's Arch Merchant
 
Join Date: Oct 2005
Default

On the monk backline - you also don't need guardian or aegis when you have 3 ward vs. melee's and 3 blinding flashes. Most of the time you don't really need aegis, let alone when you have that much blinding and warding.
SaintGreg is offline   Reply With Quote
Old Apr 24, 2006, 05:21 AM // 05:21   #12
Forge Runner
 
Poison Ivy's Avatar
 
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
Default

Since this IS a split build, can you tell us how your going to split this team?

If your going to split the top 4 and the bottom 4...your going down.
Poison Ivy is offline   Reply With Quote
Old Apr 24, 2006, 06:33 AM // 06:33   #13
Forge Runner
 
Join Date: Feb 2005
Default

Well, the only possible way this can work is if you can constantly attack 5 different targets while being lethal and unhex/interruptable. That's your machine gun part.

Your rifle part is just like any other spike.

the aftercast delay is .75 sec, this delay is not a cast time.
Vermilion Okeanos is offline   Reply With Quote
Old Apr 24, 2006, 01:33 PM // 13:33   #14
über těk-nĭsh'ən
 
moriz's Avatar
 
Join Date: Jan 2006
Location: Canada
Profession: R/
Default

the split is indicated on the website.

anyways, what kind of stats should i use on the monks?

with fast casting, lightning strike is just over .6 seconds per cast. so: .75 + .6 = 1.35 seconds. plenty fast enough to drop someone, assuming obsidian flame doesn't kill the target right off the bat.

Last edited by moriz; Apr 24, 2006 at 01:38 PM // 13:38..
moriz is offline   Reply With Quote
Old Apr 24, 2006, 01:41 PM // 13:41   #15
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Default

Quote:
Originally Posted by moriz
the split is indicated on the website.

anyways, what kind of stats should i use on the monks?

with fast casting, lightning strike is just over .6 seconds per cast. so: .75 + .6 = 1.35 seconds. plenty fast enough to drop someone, assuming obsidian flame doesn't kill the target right off the bat.
If you are implying that 1.35 is short enough that the target wont get infused, you would be wrong. This is why I advised going Ele primary with 16 earth, aim to kill with the Obsidian Flame.

5 x 16 specced Obs Flame = 590 Damage.
Character with no superior and +60 hp weapon set = 590 health.
JR is offline   Reply With Quote
Old Apr 24, 2006, 10:16 PM // 22:16   #16
über těk-nĭsh'ən
 
moriz's Avatar
 
Join Date: Jan 2006
Location: Canada
Profession: R/
Default

problem with the ele primary is that obsidian flame will go back to being a 2 second cast spell, which can be rather painful if someone uses cry of frustration.

if i try to fix any of the inherent problems with the build, it will turn into the fastcasting air spike.

seems like everything i'm coming up with lately is turning into something that's already done before. looks like this aspect of the game is already saturated.
moriz is offline   Reply With Quote
Old Apr 24, 2006, 10:25 PM // 22:25   #17
Forge Runner
 
Alleji's Avatar
 
Join Date: Jan 2006
Default

I have been out of the GvGs for past couple months (tombs ftw) but I'm guessing 5 windbornes and boon/infuse is all the rage now?
Alleji is offline   Reply With Quote
Old Apr 24, 2006, 10:29 PM // 22:29   #18
über těk-nĭsh'ən
 
moriz's Avatar
 
Join Date: Jan 2006
Location: Canada
Profession: R/
Default

it's not. however, if the guys of EvIL gets drunk enough, they might decide to give this a whirl. soon, everyone will be running it
moriz is offline   Reply With Quote
Old Apr 24, 2006, 11:08 PM // 23:08   #19
Lion's Arch Merchant
 
Join Date: Oct 2005
Default

Quote:
Originally Posted by moriz
problem with the ele primary is that obsidian flame will go back to being a 2 second cast spell, which can be rather painful if someone uses cry of frustration.
A decent mesmer will hit the cry of frustration whether it is a 2 second cast or a 1.2 second cast.
SaintGreg is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Blood Spike and Fast Ele Spike - The Afterspike Ouch! Guinea Fig Gladiator's Arena 33 May 10, 2006 06:08 PM // 18:08
I Will Avenge Me Gladiator's Arena 14 Mar 27, 2006 01:37 PM // 13:37
PvE Machinegun XxForgexX The Campfire 5 Mar 13, 2006 08:02 PM // 20:02
Stone machinegun MES/ELE Secret chief The Campfire 9 Jan 10, 2006 10:31 PM // 22:31
KrystenDeathknight Sell 0 Jun 29, 2005 11:17 AM // 11:17


All times are GMT. The time now is 11:39 PM // 23:39.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("